Combat#
- Hitpoints now tick back in and out of combat: 3 per Hitpoints level every 5 seconds (about 2 minutes 50 seconds empty to full). Rest is off for now.
- Low stone fences stop melee. Bows and orbs can still shoot over them. Buildings and ridges still block.
- Fighters walk around cover instead of standing on top of each other.
- A Health potion leaves a short rose glow on the body while it is working.
Spellbook#
- Heal Self and Heal Other show a green +amount splat. Potion ticks do not.
Skills#
- Alchemy brew and drink levels for Health, Mana, Strength, and Dexterity potions are now 1 / 26 / 51.
Inventory#
- Potion flasks now look different by tier.
Stations#
- Smithing at the anvil and forge uses a hammer-on-table swing, Hammer in hand.
- The forge fire crackles. Torches are a bit louder.
Quests#
- Sergeant Tom offers Scout Sweep only after Made to Order is finished.
NPCs#
- Mangy Wolves take up more space; you cannot walk through them as easily.
- Another Goblin Warrior on the roads near Alderwic.
- NPCs keep their name and look when they leave view and come back.
World#
- New rock cover and a cart near Alderwic.
- The minimap hover ring only lights when the pointer is on the map itself.
Questions or thoughts on this update? Talk about it on Discord โบ