World#
- New accounts pick a look after sign-in, then walk into Alderwic. Register still reserves the name.
Combat#
- Strength, Dexterity, and Magic autos (and unarmed) deal 7 damage per skill level, plus the weapon. Hitpoints still scale at the old rate, so swings hit softer against the same health pools.
- Health and mana potions restore instantly and share a 10 second lockout. Strength and Dexterity flasks keep their 30 second drink wait.
- Health potions restore up to 1000 / 1800 / 2600, never more than 30% of your maximum. Green and blue hitsplats show the restore.
- Steel Dagger and Steel Greatsword: less raw damage, more Armour penetration.
Skills#
- Steeper cubic level curve. Stored XP is unchanged, so the Skills pane may show a lower level than before.
- Iron work, oak bows, leather, and iron mining unlock at 11. Steel, troll hide, and coal unlock at 21.
- Picking flax no longer gives XP.
Spellbook#
- Arcane Blast ranks 2 / 3 / 4 at Magic 11 / 21 / 31 (90 / 120 / 150 + 10ΓMagic). A higher scroll replaces the last rank on one Spellbook row. Rank 1 is 60 + 10ΓMagic.
- Heal Self and Heal Other cannot restore more than 30% of the target's maximum. Ward lasts 4 seconds.
Worn gear#
- Iron armour and oak bows equip at 11. Steel and troll hide equip at 21.
- The blacksmith's steel battle axe is a real Strength 21 weapon. The wooden shield is named properly.
Inventory#
- Feathered Shaft is now Headless Arrow.
Shops#
- Wizard's Wares sells Arcane Blast Rank 2 and Rank 4 scrolls (70 and 150 Silver Coin).
Gathering#
- Fish the river near Alderwic for trout, salmon, and sturgeon (Fishing 11 / 21 / 31). Cook them for 500 / 800 / 1100 food, capped at 30% of your maximum.
Quests#
- Watch Iron now asks for Mining and Smithing 11.
NPCs#
- Alderwic soldiers and Sergeant Tom fight with a steel battle axe and wooden shield.
- Wandering NPCs no longer freeze when they reach a walk point.
Questions or thoughts on this update? Talk about it on Discord βΊ