Combat#
- First landed hit claims an NPC. Anyone can still swing. XP, loot, and kill credit stay with the tap.
- Their name goes grey for everyone else. Walk them off leash and the tap drops. They stay wounded.
- Possessed Hobgoblin in the Tomb hits harder and has fewer hitpoints.
NPCs#
- Hover or fight an NPC and their name shows overhead. Hostile red, wildlife yellow, friendly green.
World#
- The host holds 30 players. Measured combat gate is 30 in-world, echo about 87 ms, about 35 to 41 kB/s a player. A 31st login is told the world is full.
- Trees keep one detail level at a time. Grass on steep ground no longer shears into a wall. Player shadows hold on the grass in the shipped client.
- Door frames at the Alderwic shelter and blacksmith block the wall, not the opening.
Gathering#
- Birch, oak, rocks, and fishing spots on a hillside can be walked up to. You still cannot chop through a cliff or from another floor.
- Doors and gates stay same-floor.
Stations#
- Craft and cook stations on a slope can be approached the same way.
Worn gear#
- Flax robes are unbleached linen, not straw gold. Hemp hat and robes have their own cloth.
- The fishing rod shows in the bag, on the ground, and in hand.
Skills#
- Fishing on the Skills tab matches the rod.
Settings#
- Idle logout is 30 minutes.
Questions or thoughts on this update? Talk about it on Discord โบ