Combat#
- Hostile NPCs notice you based on how strong you are. Tougher ones pull from farther, and being well above them lets you get closer before they care
- Spellcasting looks right with a weapon out (sword, mace, daggers, bow, staff, unarmed, two-hander), with a little variety in the cast
- Possessed hobgoblins and their axe pulse with a red glow
NPCs#
- Wildlife walks the meadow instead of sprinting home after a wander
- Cows grunt, and they have a proper death sound
Audio#
- Staff orbs thud on impact
Graphics#
- Antialiasing: Low and up use SMAA (and it finally sticks in dungeons). Potato stays crisp-free
- You can see farther underground, and the dungeon map is clearer
Music#
- The music picker shows track numbers
Inventory#
- Failed weapon swaps with a full inventory no longer eat your worn gear
Questions or thoughts on this update? Talk about it on Discord โบ