World#
- The host now takes joins on a dedicated accept path with a much larger backlog, so more people can connect at once without getting dropped at the door
- Unchanged nearby players and NPCs are no longer re-sent every tick
- Walking, hits, and HP updates use lighter packets, so busy fights cost the server less
Combat#
- Capacity work landed toward sustaining larger concurrent fights on the live host (25 combat accepted on the new accept path; 30 is still above the current gate)
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