Combat#
- Click-attack and auto-retaliate share one acquire path, so stand-off and retarget behave more consistently.
- Auto-retaliate no longer steals a target you already have locked.
- Dropping an item from the bag now leaves a ground pile at your feet (party ownership until it goes public).
Settings / HUD#
- Game tab nameplates: Player, NPC, and Friendly NPC each get On Hover or Always On (friendly NPCs default Always On). Local only.
- Minimap zoom sticks between sessions (48–240 m visible diameter, default 108).
- Action bar can bind food and potions by item, not only spells.
- Skills tab shows potion-boosted levels in green; boosts also show as timed HUD squares.
- Skill stamps appear on the compass and world map.
- Spell and skill icons look sharper.
Bank#
- Drag bank slots to swap or merge. Left-click still Withdraw 1.
Chat#
- Public say and private tells restock when you bind in (last 256 each). Tells are kept even if the recipient was offline.
World / Shops#
- Alchemy, Crafting, and Fletching shops in Alderwic are walk-in doorways now — not travel portals. Roofs hide within 8 m of floor buildings.
- Meadow fog is a pale yellow-dust haze; the swamp reads moss-green and darker.
- “Loading terrain…” shows while Overworld tiles are still streaming in.
- Arcane Blast has an impact sound.
Questions or thoughts on this update? Talk about it on Discord ›