Aldermere
A player in a yellow cape fights the Big Runt in the goblin valley; the Goblin Chief's back camps lie beyond his den
โ€น All patch notes

Version 0.5.5

The Goblin Chief, The War Horn and 30-minute Slayer tasks

The goblin valley's back camps open with three new goblins and the Goblin Chief, a new quest starts in Alderwic's great hall, and Slayer tasks get longer.

NPCs#

The goblin valley gets its back half: three new goblins hold six camps on the high ground past the Big Runt's den, and the Goblin Chief runs the lot from his walled camp at the far end.

  • Chief's Machete
  • Baby Goblin Chief
The Goblin Chief's unique and pet

The Goblin Chief

Why: he's the top of the goblin band, where you train from level 1 to 10. His fight teaches two things a first boss should: get out of the way, and pick the right target.

The back camps

Why: until now nothing in the goblin valley sat between level 7 and 11. These camps fill that gap on the way to the Chief.

Alderwic's great hall

Leashes

Why: chases reached into places they shouldn't: hobgoblins from the camp beside the great hall into the hall, Goblin Runts into the east edge of Alderwic, and Smugglers onto the Fallhaven docks.

Try it: Walk south from Marlow's Hut into the goblin valley, past the Big Runt's den, and climb to the Goblin Chief's camp.

Quests#

  • War Horn
  • Osmund's Ring
The War Horn's quest item and reward

The War Horn (new)

The Alchemist's Apprentice

Why: Elias sells Health Potions, so the step could be bought instead of brewed.

Try it: Talk-to Ealdorman Osmund in Alderwic's great hall to start The War Horn.

Slayer#

Tasks last about 30 minutes

Why: tasks were too short, and on thin spawns you cleared the spot, walked out and walked back.

Slayer XP follows the NPC

Why: NPC health moved to their level in 0.5.3, so the old numbers went stale: a Mountain Troll paid more than a Green Dragon, and the best tasks were the easy ones. Hitpoints XP already follows an NPC's real health and level, so Slayer XP now does too.

How Slayer XP works
  • A kill gives Hitpoints XP for the NPC's real health and its level, plus a bonus for a boss. Your Slayer XP for a task kill is 85% of that.
  • So a tougher NPC always pays more, and a boss kill pays far more than an ordinary one.
  • Example: a Mountain Troll task is 37 kills at 255 XP each, so 9,435 Slayer XP for the whole task.
  • In a party, only players holding the task get Slayer XP, each for their part of the kill, as before.

The Slayer window and tracker

Why: the Slayer master who hands you the task tells you what the NPC is weak to.

Try it: Talk-to Edric Thorne in Alderwic for your next task.

Codex#

Why: big numbers like +367% read as a bug.

Interface#

Conversations

Trackers under the minimap

Quest guidance

NPC nameplates

Why: idle names over every NPC crowded busy places like the great hall.

Attacking NPCs

Shops and hovering

And also

Music#

Chat#

Settings#

Why: a cut that costs looks should only happen when your own game needs it, not by a fixed setting for everyone.

World#

Spellbook#

Skills#

Why: the first piece in a tier always rolled better quality, so it paid best and there was no reason to make anything else.

Shops#

Farming#

Fixes#

Questions or thoughts on this update?

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