Combat#
- Green Dragon is combat 42 (was 35) with 5,000 HP (was 4,000) and Dexterity 20 (was 1). Strength 50. Hit 1,040 (was 812), penetration 100, crit 20% (was 1%), swing 2.1s (was 2.9s). Dragonfire is 250% of that hit (2,600, was 2,030), 6m, 70° cone, 1 in 3 attacks.
- Dragonfire lands 1.0s into the 2.7s breath (was 1.6s). Rearing slam (The Big Runt and Possessed Hobgoblin) connects at 1.2s (was 2.2s). Both cones face the target. Slam stays 500% damage, 4m, 150°, 1 in 3. The NPC stays planted for the 2.5s windup.
- Possessed Hobgoblin respawns in 60s (was 180) and calls allies from 25m (was 15).
- Goblin Shaman and Goblin Warrior respawn in 60s (was 180).
- Dark Witch, in combat at or below 50% HP, self-heals with Heal Self Rank 3: 437 HP for 90 mana (was Rank 1, 317 HP for 70 mana). Cooldown stays 9s.
- Clicks have to meet the body, so large animals and corpses take fewer empty-air clicks. Melee trails follow the blade arc.
- Pets (Green dragon, Stag, Wild bull, Forest bear) are untradeable. Left-click Put down. One follows within 2.25m and warps to you at 16m. It comes through travel and login. Pick Up works only on yours. A second pet is refused while one is out.
NPCs#
- Stag (6, northeast meadow): does not attack on sight. Combat 13, 1,100 HP, Strength 16, Dexterity 8. Hit 352, penetration 32, crit 8%, swing 2.1s, range 1.7m. Respawn 60s. Always drops Animal Hide, Raw Meat and an Antler, sometimes Flax Seed, and very rarely the Stag pet.
- Wild Bull (7, west of the stags, toward the hobgoblins): hostile, aggro 8m, leash 40m. Combat 18, 1,900 HP, Strength 26, Dexterity 2. Hit 440, penetration 52, crit 2%, swing 2.3s, range 1.8m. Respawn 60s. Always drops Animal Hide, Raw Bull Meat and a Bull Horn, and very rarely the Wild bull pet.
- Forest Bear (6, between the bulls and the stags): hostile, aggro 12m, leash 50m. Combat 33, 3,000 HP, Strength 38, Dexterity 28. Hit 944, penetration 76, crit 28%, swing 1.5s, range 1.8m. Respawn 90s. Always drops Bear Hide, Raw Bear Meat and a Bear Claw, and very rarely the Forest bear pet.
- Goat (1, with the stags): does not attack on sight. Combat 4, 300 HP, Strength 5, Dexterity 3. Hit 116, penetration 10, crit 3%, swing 2.3s. Respawn 30s. Always drops Animal Hide and Raw Meat.
- Hobgoblin Healer: 3 with the surface hobgoblins, 2 in the crypt, where 3 Hobgoblin Shamans stood. Two extra Hobgoblin Warriors with those surface hobgoblins. Healer is combat 21, 2,200 HP, Magic 30, 390 mana. Orb swing 360 damage, penetration 4, range 20, every 2.4s. Heals instead of Arcane Blast. Aggro 15m, respawn 60s.
- The healer casts Heal Self and Heal Other Rank 3 for 516 HP when that NPC is below 70% HP. 90 mana, 9s cooldown, hobgoblins inside 25m. A healer who is not in combat still heals them.
- Healer drops: Silver Coins, Goblin Fang, Wildleaf, Health Potion 1, Mana Potion 1, Cooked Meat, Stinkreed Seed, Flax Seed and Hemp Seed, and rarely the Restoration Orb (Rank 3).
- Green Dragon always drops Green Dragonhide, sometimes Mithril Arrows, and very rarely the Green dragon pet.
Skills#
Alchemy levels, and XP where it changed. Secondaries in parentheses.
- Health Potion 2: Alchemy 21, 70 XP (was 26, 60 XP).
- Health Potion 3: Alchemy 41, 230 XP (was 51, 120 XP).
- Mana Potion 1: Alchemy 5 (was 7).
- Mana Potion 2: Alchemy 25, 70 XP (was 32, 60 XP).
- Mana Potion 3: Alchemy 45, 230 XP (was 57, 120 XP).
- Strength Potion 1: Alchemy 9 (was 13). Still Wildleaf + Goblin Fang.
- Strength Potion 2: Alchemy 29, 70 XP (was 38, 60 XP). Vervain + Bull Horn (was Goblin Fang).
- Strength Potion 3: Alchemy 49, 230 XP (was 63, 120 XP). Moonbloom + Bear Claw (was Goblin Fang).
- Dexterity Potion 1: Alchemy 13 (was 19). Wildleaf + Antler (was 10 Feathers).
- Dexterity Potion 2: Alchemy 33, 70 XP (was 44, 60 XP). Vervain + Antler (was 10 Feathers).
- Dexterity Potion 3: Alchemy 53, 230 XP (was 69, 120 XP). Moonbloom + Antler (was 10 Feathers). Alchemy 53 is past the level cap of 50, so it cannot be made yet.
- Antler value 8, Bull Horn 10, Bear Claw 12. Stack to 10.
- Cooked Bull Meat: Cooking 16 on a fire, 30 XP, heals 600. Raw value 5, cooked value 8.
- Cooked Bear Meat: Cooking 26, 50 XP, heals 900. Raw value 6, cooked value 10.
Worn gear#
Bear hide, worn at Dexterity 31. Each piece gives effective Dexterity +4, attack speed +4%, and Magic Resist equal to Armour.
- Bear Hide Body: Armour 60, Magic Resist 60, value 60. Crafting 40 at a workbench, 400 XP, 5 Bear Hide Leather.
- Bear Hide Legs: Armour 36, Magic Resist 36, value 48. Crafting 38, 240 XP, 3 leather.
- Bear Hide Boots: Armour 24, Magic Resist 24, value 24. Crafting 35, 160 XP, 2 leather.
- Bear Hide Helm: Armour 24, Magic Resist 24, value 24. Crafting 33, 160 XP, 2 leather.
- Tan at a tanning rack: Crafting 31, 80 XP, 1 Bear Hide to 1 Bear Hide Leather (value 25 to 30).
- Green d'hide now needs Dexterity 41 to wear. Crafting: tan 41, helm 43, boots 45, legs 48, body 50.
- Ebony at an anvil, Smithing: Helmet 43, Boots 45, Gauntlets 46, Legs 48, Cuirass 50 (was 41).
Spellbook#
- Restoration Orb (Rank 3): Magic 21 to equip. Damage 150, penetration 4, range 20, 30 mana restored per bolt that lands. Value 280. Heals and wards are 20% stronger while it is equipped. Hobgoblin Healers drop it rarely. Heal Self Rank 3 (Magic 25) and Heal Other Rank 3 (Magic 30) are in the spell list for NPCs. There is no player scroll for either rank.
Inventory#
- Loot All defaults to Space (rebind in Settings). Window closed: opens piles within 10m, up to 32 slots, skipping drops from an NPC that is still alive. Window open: the same key takes everything shown. Opening a corpse also lists other dead-NPC piles within 10m.
- Picking an item up off the ground works from 10m (was 3m).
- A stack spend (a log on a fire, and the same rule on other spends) takes from your smallest stack of that item first.
- Pet items: Put down, then Use, Drop, Examine.
Shops#
- Fletcher's Stall restocks 5,000 Feathers (was 1,000), still 1 Silver Coin each.
World#
- North and northwest ground was rebuilt, and the minimap matches it. Birches on the north meadow were reseated on that ground. 28 new birch trees stand in the northwest.
Settings#
- New keybinds: Loot All (Space), Camera Drag (middle mouse; right mouse also allowed), Interact Menu (right mouse, or a keyboard key). Other HUD binds stay keyboard-only.
- Minimap pins: NPCs yellow, other players white, friends green, party blue, each with a black ring.
- Friends and Party are tabs on the player panel. Ignore sits inside Friends.
- The burn timer on a player-lit fire stays fixed above the flame.
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