Settings#
- Idle logout 30 minutes → 15 minutes (top bar starts at 15:00)
- First-time character create (no character yet) does not idle-log you out
- Appearance editor clicks, scrolls, and look changes count as activity (refresh every 30 seconds)
- Meadow grass shadows: Low, Medium, and High (was High only). Potato stays unshadowed
- Potato / Low terrain paint stays detailed through the camera disk (floor 80 m; Potato 90 m, Low 120 m) instead of the whole view going blurry
World#
- Other players and NPCs enter view at 64 m (was 48 m) and leave at 80 m (was 64 m)
- Crowded squares: nearby NPCs appear in batches of 4 per frame; no magenta placeholder cubes
- Shop interiors lost timber support beams: Alchemy 2, Crafting 11, Fletching 8, General Store 8
- World map place names sit above icons, with a thicker solid black halo
- System update banner: "A system update is being prepared..." then "System update in M:SS" (default 3:00) then "System update now"
- Banner is larger (820×36, was 640×28), brighter gold, dark backing, and stays visible over character create
NPCs#
- Idle animals now graze and eat on your client
- Cow, deer, fox, and wolf eat clips loop for the graze
- Hens use the Eat clip when grazing (was Idle)
Stations#
- Village herb patches: stand, face, use, and Inspect at the dirt-bed centre (not the mesh corner)
Shops#
- Shop window opens with no item selected (was the first stock line)
- Empty selection copy: "Select an item to buy or sell."
- Selection clears when you close or switch shops
Questions or thoughts on this update? Talk about it on Discord ›