Combat#
- Keep the 3 most valuable stacks from worn gear + bag (value = Silver Coin × stack size). Whole stacks only — not split. On a tie, worn gear stays. Bank is not at risk
- Everything else sits on your body at the death tile. Only you can Loot. Everyone can Examine
- Yours reads "Your body." Others see "Name's body" / "The body of Name." Anyone else trying to loot: "That is not your body."
- Walk within 3 metres for the loot tray (Take / take all). Full bag: "Your inventory cannot hold that item." Empty: "Nothing of interest."
- The body lasts 10 minutes, then leftover items are gone — they do not hit the ground. Taking the last item removes the body
- The body looks like you, including worn gear. Die again before it fades and you can have more than one. You cannot loot while still down; after you stand up at home, go back
- Hills, cliffs, rock faces, and building walls now block attacks. Ranged shots still clear low stone walls; melee does not
Skills#
- Hammer is now Bronze Hammer (same item). Wearable in the weapon slot at Smithing 1. Bag or worn both count at the anvil. It is a tool, not a fighting weapon — take it off to swing a blade
- New anvil hammers (Tools, 3 bars, same XP as that metal's pickaxe):
- Bronze Hammer — Smithing 1 — 3 Bronze Bars — 30 XP — 5 Silver Coin
- Iron Hammer — Smithing 11 to make and wear — 3 Iron Bars — 60 XP — 25 Silver Coin
- Steel Hammer — Smithing 21 to make and wear — 3 Steel Bars — 78.75 XP (shows 78) — 60 Silver Coin
- Mithril Hammer — Smithing 31 to make and wear — 3 Mithril Bars — 187.5 XP (shows 187) — 90 Silver Coin
- Anvil gates: bronze and iron work need a Bronze Hammer or better. Steel needs Iron or better. Mithril needs Steel or better
- Missing hammer: "You need a hammer to smith on the anvil." Steel: "You need an iron hammer (or better) to smith that." Mithril: "You need a steel hammer (or better) to smith that."
Shops#
- Blacksmith's Goods stocks 10 Bronze Hammers at 6 Silver Coin (pays 4). Iron / Steel / Mithril hammers list at 30 / 72 / 108 (pays 20 / 48 / 72) once one is sold in. General Store sells Bronze Hammer at 7 (pays 2)
- A shop always charges at least 1 Silver Coin more than it will pay you
- General Store buy: Feather 2 (pays 1), Bronze Arrows 2 (pays 1). Bronze Arrowheads / Arrow Shaft buy-back 2 if sold in
- Fletcher's Stall: Feather 2 (pays 1), Bronze Arrows 2 (pays 1). Arrow Shaft buy-back 2 if sold in
- Fishmonger's Stall: Raw Shrimp 3 (pays 2)
- Farmer's Goods: Wool 3 (pays 2)
- Blacksmith's Goods: Bronze Arrowheads buy-back 2 if sold in
- Shop shelves remember remaining stock if the world restarts
World#
- If the connection drops, the client tries to reconnect for up to 45 seconds (8 tries, 1s then 2s, 4s, 8s)
- Cover: "Reconnecting" / "Reconnecting, please wait..." Clicks during that: "Reconnecting to the host."
- Your character is hidden until you are back. Idle kick and being replaced still dump you out
Settings#
- Low quality shadows are sharper (less blocky)
Questions or thoughts on this update? Talk about it on Discord ›