Orbs#
- Each element has its own special: Fireball (Fire), Glacial Spike (Ice), Sanctuary (Restoration), Exsanguinate (Blood). Arcane keeps Arcane Blast
- Fireball: 70% of a Blast, 50% to NPCs within 2.5m, all set Burning. Fire auto-attacks stack Scorch (up to 5) for a bigger burn
- Glacial Spike: 75% of a Blast, 2s freeze. Frozen targets take +15% damage. Ice auto-attacks slow 20% for 3s
- Sanctuary: a circle at your feet heals every player in it for 100% of a Blast over 6s. 20s cooldown. Restoration overheal becomes a shield up to 10% max HP
- Exsanguinate: costs 20% of your current HP, hits 110% and Blood Marks the target, so your hits on it heal you 30% for 8s. Blood orbs deal up to +20% as your HP drops
- New tier IV (Magic 31) and V (Magic 41) orbs. Arcane Orb IV and V sold at Wizard's Wares
- Wizard's Wares: Arcane Orb II 90 โ 1,500, III 150 โ 4,000
- The Wizard in Alderwic enchants tier II+ orbs to Arcane, Fire, Ice or Restoration for 2,000 silver per tier. The right-click element swap is gone
- Tier I Fire and Ice Orbs are now Arcane Orb I; open exchange offers for them were refunded
Combat#
- Walls, buildings, cliffs and hills now block attacks and spells. Arrows arc over low cover near you, not cover by the target
- Hits land nearer their average: same mean, far fewer tiny or max rolls
- Combat stats show your average hit, half the old max figure. Nothing got weaker
- Status effects show above health bars: Scorch, Burning, Chilled, Frozen, Blood Mark, Bloodthirst
- For 30s after login, travel or respawn, NPCs won't aggro you until you act
NPCs#
- Reaver Captain wields Smokefang Daggers; his smoke-step Flurry opens with 2 sure crits
- Possessed Hobgoblins use Bloodreap. The boss's Rearing Slam now heals it; its axe drops less often
- Dark Witch now drops Blood Arcane Orb III and V alongside IV; all three are rare, V the rarest
Spellbook#
- Hover a spell in the Spellbook or Action Bar for a full card: cost, cooldown, range, effects, scaling and next rank
Worn gear#
- New Smokefang Daggers (Dexterity 21), a rare drop from the Reaver Captain. Smoke Step: vanish, reappear behind a target within 8m and Flurry, first strikes always crit
- Possessed Goblin Axe: damage 225 โ 300, penetration 113 โ 150. Bloodreap: a Cleave that heals you 30% of damage dealt, then 30% lifesteal for 8s
Skills#
- Each bow needs its own Bowstring, spun from 1 fibre: Wool (Crafting 1) Birch, Hemp (11) Oak, Flax (21) Willow, Stinkreed (31) Swampwood, Toetoe (41) Maple, Sunthread (51) Moonwood
- Bowstring is now Flax Bowstring; Fletching no longer makes it. The Fletcher sells Wool and Hemp only
- Leather XP: Leather โ50%, Hard Leather โ29%, Troll โ29%, Bear โ24%, Swamp D'hide โ19%, Green D'hide โ13%
- Fibre XP: Wool โ50%, Hemp โ28%, Flax โ5%, Stinkreed +14%, Toetoe +30%, Sunthread +46%
Gathering#
- Trees and rocks get a stock bar like fishing spots: about 5 gathers at your level empty one. No more 20% depletion roll
- Empty nodes reopen in 15s (Birch, Copper, Tin, Crystal, Shrimp), 20s (Oak, Iron, River), 25s (Willow, Coal), 30s (Swampwood, Mithril), 35s (Maple, Ebony), 40s (Moonwood). Was 45s, fishing 60s
- Gather times are steadier: one roll near the average, not a chance every tick
Chat#
- Report a player: right-click โ Report, or /report name what happened
- Settings โ Interface: Filter swearing in chat, on by default. Slurs are always hidden
- Nearby chat is now logged for moderation. Rules and Privacy updated; you'll be asked to accept them again
Music#
- New music player: seek bar, previous/next, repeat one, mute. Skipped songs stay off auto-play until clicked. Like is gone
World#
- Birdsong, crows, owls and night wind in the wilds
- Fixed clicks stalling 10โ20s while an area loads in
Questions or thoughts on this update? Talk about it on Discord โบ