NPCs#
- New Great Swamp boss: Hespera the Bloodwitch (combat 58) and her coven of Dark Witches
- Crimson Lance: a long blood beam at the furthest player
- Melee hits draw Crimson Recoil, a burst that heals her. Ranged and magic don't
- Blood Deluge at 70%, 35% and 20%: circles open under everyone, keep moving
- At 50% four Coven Acolytes walk in and heal her for the HP they have left. Wound or kill them first
- Drops Witch's Heartblood, a chance at Blood Arcane Orbs V to VII, and a rare Baby Black Cat pet
Spellbook#
- Orb tiers VI (Magic 51) and VII (Magic 61) for Arcane, Fire, Ice, Restoration and Blood Arcane
- Arcane VI and VII in Wizard's Wares, the Wizard enchants the rest. Blood Arcane VI and VII drop only from Hespera
Skills#
- Burning a log makes you Kindled: +0.5% XP to every skill per log tier (Birch 0.5% up to Moonwood 3%)
- Each log adds 10 min, up to 100. A higher log replaces it, a lower one does nothing
- Kept on death, paused while logged out. Quest, lamp and Codex rewards don't get the bonus
- Alchemy: Magic Potion III (level 57) from Moonbloom and Witch's Heartblood
Stations#
- Each wood makes its own arrow shaft, 20 per log: Birch, Oak (was 30), Willow (40), Swampwood (50), Maple (60), Moonwood (70)
- Arrows take shaft, Feathers and head in one step, 5 less XP per 20 arrows
- Headless Arrows became Birch Arrow Shafts (feathers not returned), and their exchange offers were cancelled to your collect box
- Old Arrow Shafts are now Birch Arrow Shafts
Combat#
- Melee no longer hits across height gaps. Clicking a target on a ledge walks you up to it
Music#
- Areas can hold several songs that take turns. New: Blood Rite, unlocked when you first meet Hespera
Interface#
- Chat stops typing at the length limit, so messages no longer bounce
- NPC dialogue shows the line above up to three scrolling options
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