Gathering#
- Nodes no longer trickle back a bit at a time. Leave a tree, rock, fishing spot or Red Mushroom alone for its respawn time and it's back to full
- An emptied node closes for that time, then reopens at 100% (it used to reopen at 30%)
- Respawn time grows with the node's level: 15s for level 1โ10 nodes, 5s more per 10 levels, up to 45s at 61โ70
- Swampwood trees you can chop: 80 โ 258
- Near Highmarsh: Mithril Rocks 3 โ 6, plus 3 more Tyrian Rocks
- Rocks, fishing spots and mushrooms tucked against cliffs can be reached again
Bank#
- Nim Garrow, a courier in Highmarsh, carries goods to your bank. Deposit only, for a tenth of what you send (at least 1 coin)
- Release all for placeholders now sits by the toggles and asks you to confirm
NPCs#
- Garrow's Guards keep watch over him. They won't start a fight, but they come to each other's aid and drop the Ebony kit and Sunthread Cape they wear
- Possessed Hobgoblins are back, in the Great Swamp and south of Highmarsh, with a rare chance at the Possessed Goblin Axe they carry
- More Swamp Dragons (5 โ 12), Giant Rats (25 โ 33), Mangy Wolves (7 โ 13), Hobgoblin Runts (7 โ 15) and Lowland Trolls (8 โ 10). Fewer Hobgoblin Shamans (4 โ 2) and Dark Witches (5 โ 3)
- Seed drops follow Farming level: Mangy Wolves now drop Stinkreed Seed and Giant Rats drop Toetoe Seed (they've swapped)
- Mountain Trolls are tougher (combat about 36) and are now the only source of Sunthread Seed, which they drop more often. Lowland Trolls no longer drop it
Combat#
- Cleave hits a wider arc: 150ยฐ (was 90ยฐ)
- Melee hit and block sounds now always match the weapon that landed the blow
- Bosses die in slow motion
Skills#
- The skill unlock browser has a tab per 10 levels for Strength, Dexterity, Magic and Crafting, split into weapons, armour and more, plus a Uniques tab for drop-only gear
- It opens on your current tier and only lists items you can actually get
High Scores#
- Overall now ranks by total level first, then XP
Interface#
- New Photo button on the top bar saves a screenshot without the HUD to Pictures/Aldermere
- A sun and moon dial on the minimap shows the time of day. Hover for sunrise or sunset
- Talk-to shows a speech-bubble cursor
- Well Fed's tooltip shows its regen on its own line
- Character select names the dungeon you're in
Settings#
- Graphics โบ Camera โบ Field of View, 40ยฐโ70ยฐ. It follows your graphics tier until you move it
- The Low tier now turns Volumetric Fog on
World#
- Tilt the camera low on the overworld for a wide view: the sky opens up and your character drops lower on screen
- Ground mist pools in hollows and lies thick over the Great Swamp. It's heaviest at dawn and burns off by mid-morning
- Stars and the Milky Way wheel across the night sky
- Roofs and upper floors fade out smoothly. With Hide Roofs set to Always, buildings you're not in keep a faint ghost of their upper floors
- Meadow grass reaches further and no longer pops in at the edge
Fixes#
- Music and combat sounds no longer cut out in busy, torch-lit areas
- The skilling window's Materials list no longer goes blank
- Long tooltip stats wrap instead of drawing over their labels
Questions or thoughts on this update? Talk about it on Discord โบ