Aldermere
A player in a yellow cape crosses swords with goblins at the goblin camp
โ€น All patch notes

Version 0.5.2

Slayer family tasks, fair party Slayer and phone play

Slayer tasks count a whole camp, party Slayer pays for your work, every piece of gear keeps its own condition, and phones can play in the browser.

Slayer#

Tasks now follow the camp, not a single NPC. Where NPCs fight together, the task names the group and any of them counts.

Family tasks

Why: in a mixed camp, a Smuggler Brute task meant fighting through Smugglers that didn't count, there were too few of each kind, and one camp filled several offers.

How family tasks work
  • Any NPC in the group adds one kill.
  • Slayer XP per kill is 9 ร— the Hitpoints level of the NPC you killed, like any task.
  • The group's level is the average of its NPCs. It decides which master gives the task and how many points it pays: Edric Thorne gives Smugglers, Goblins and Hobgoblins, Osric Fenn gives Greenbound.
  • Task size depends on how many of the group live in the area.
  • An extension you bought for one NPC in a group covers the whole group.
  • Offers you were holding for a single NPC in a group are re-dealt next time you talk to the master.
  • NPCs outside a group, and bosses, work as before.

Party Slayer pays for your work

Why: a shared task could leave a partner's count stuck while you fought together, and players off the task were earning Slayer XP from it. A fixed minimum share doesn't work, because a fair share in a party of five is only 20%.

How party Slayer works
  • Who's on the task: anyone in the party whose current task is the same NPC or group in the same area. Stored or finished tasks, and dead players, don't count.
  • Progress: each kill is split evenly between everyone on the task within 60 m. Two of you get half a kill each, three get a third. Alone, you get the whole kill.
  • Bosses: if two or more of you fight a party boss, everyone on the task gets a whole kill.
  • Slayer XP: follows your damage. Half the damage, half the XP.
  • Your share is how much of the task's points and task count you get at hand-in. A fair share is your part when everyone does the same damage: half for two players, a third for three. Do a fair share or more and it's 100%.
  • Example: you and a friend take a 25-kill task. You both get half a kill each time, so you finish together after 50 kills. Do half the damage and your share is 100%. Do a quarter and it's 50%.
  • Points: the task's points ร— your share, rounded up. A 10-point task at 50% pays 5.
  • Task count: goes up by your share, so 50% adds 0.5. Milestone bonuses pay in full when your total passes them, and titles use this count.
  • Standing by: someone on the task who doesn't fight still moves the count, but gets no XP and their share drops.
  • Tasks taken before this update, and your lifetime count so far, pay in full.

Titles

Why: Slayer goes to level 200, so the titles now spread over the whole skill. At about 3 tasks an hour, the top title lands near the end.

Try it: Talk-to Edric Thorne in Alderwic for a Goblins or Hobgoblins task, and bring a friend to share it.

Worn gear#

  • Leather Gloves
  • Troll Hide Gloves
  • Blue D'hide Gloves
  • Wool Gloves
  • Sunthread Boots
  • Bogsilk Boots
New gloves and boots

Every piece of gear now keeps its own quality and condition. Before, all your copies of an item shared one wear count.

Quality and condition

Why: wear was tracked per character and item, not per piece, so copies shared wear, trades and deaths could wipe it, and presets, quests and Broken orbs didn't see it properly.

How condition works
  • A piece lasts 15 hours of combat from new to Broken, so 1% is 9 minutes.
  • Gear only wears in combat. Gear below equip level 21 never wears, and dying doesn't wear it.
  • At 0% a piece breaks when the fight ends and gives no stats until it's repaired.
  • Chat warns you at 25% and 10%, and when a piece breaks. The compass warns at 25% or less.
  • Shops pay the piece's price with its quality, minus what an NPC would charge to repair it, never below 0.
  • The Exchange still only trades pieces in New condition, with a market for each quality. "Repair and list" charges each piece's own repair.
  • The bank courier's fee now uses each stack's real value, quality and condition included (was the plain price).

Gloves and boots Player suggestion

Gathering#

Why: every smith from steel up needs coal, but by Mining 70 it paid a third of the best ore's XP an hour, and a quarter by 90.

Play in browser#

Why: the site hid Play in browser on phones, so phone players couldn't find a way in. On Low memory, loading an area could freeze the game for seconds. And many gaming laptops give the browser the built-in chip by default, so the game runs slower than the laptop can.

Try it: Open https://aldermere.online on your phone or tablet and press Play in browser.

Characters#

Fixes#

Questions or thoughts on this update?

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