Combat#
- Green Dragon: combat 35, 4000 HP, Strength 50, Dexterity 1, Magic 1, Hitpoints 40. Unarmed fauna hit 812 (pen 100), Armour 50, 2.5 range, 3.0s swing (0.34/s). Aggro 15, leash 50, wander 10, respawn 3 minutes. Walk 2.4, run 7. Always drops Green Dragonhide
- Giant Rat: Strength 31→35 (HP 2300→2600, combat 23→25, damage 568→632, pen 62→70, Armour 31→35). Aggro 10→12. Leash 20→50. Wander 10→6
Gathering#
- Four copper rocks by the tin veins west of Marlow's Hut can be mined (Mining 1, 10 XP, bronze pick, about 10s). Depleted copper returns in 45s
- Birch stumps return in 15s (was 45s)
- Three more river fishing spots north of Alderwic
- Two oak trees east of town sit on the ground (were sunk)
- One fewer red mushroom pick on the eastern rise. Nearby picks were shifted to the plants
World#
- Your body stays 30 minutes (was 10)
- A yellow edge arrow and minimap pin point to your lootable body, even with quest indicators off, and beat the quest arrow
- The death arrow clears when you walk within 8 metres and stays off if you leave
- Space takes all while a loot tray is open (not while typing or with the tray closed)
- Palisade watchtower tops stay on when you walk the walls
- Discord now shows you are playing Aldermere
Worn gear#
- Right-click Examine on worn items (left-click still Unequip). Choose-option menus draw above combat stats and the map
- Combat stats: Armour and Magic resist sit with Hitpoints and Mana so dual-wield and bow sheets no longer clip them
- Fibre capes drape on the back and show from both sides
- Iron Dagger and Iron Greatsword use iron-tinted blades. Iron and Steel Greatsword bag icons match
Bank#
- Deposit or withdraw part of a stack now says Deposited / Withdrew, not that the bank or bag is full
- Bank clicks no longer flash as rejected while they wait on the host
Chat#
- Long compose text scrolls with the caret instead of overflowing the well
Questions or thoughts on this update? Talk about it on Discord ›