Combat#
- Green Dragons breathe dragonfire: 1 in 3 attacks, 2.7s rooted telegraph, 2.5× Magic in a 6 m / 70° cone
- Green Dragon melee reach 3.2 m (was 2.5); bite lands at 1.2s (was 0.4)
- Four more Green Dragons in the swamp (5 total)
- NPCs not in combat recover 3% max HP per second (no hitsplats)
- Hit an NPC from outside its leash and it breaks, running to the far rim
Spellbook#
- Home Teleport cooldown 30 min (was 5 min)
Inventory#
- One 15s drink lockout for every potion (health, mana, and stat). Was 12s for health/mana and a separate 30s for stat potions
- Bag and action bar show that shared countdown; food is not on that clock
Gathering#
- 75 Swampwood Trees: Chop, Woodcutting 31, mithril axe or better, 90 XP, ~20s at level, 1 Swampwood Log
- Swampwood depletes 5% of chops; respawns in 90s
- Chop now stands you 1 m beside the trunk (every tree)
- Mithril Ore depletes 5% (was 10%) and respawns in 90s (was 45s). Depleted rocks stay as a depleted rock
- Clustered ore (town copper, mine iron) mines as separate rocks
Skills#
- Swampwood Log: Firemaking 31, 270 XP, burns 120s, cooks in ~4.6s
Stations#
- Fletching 31: 1 Swampwood Log + Bowstring → Swampwood Bow (135 XP)
- Fletching 31: 1 Swampwood Log → 50 Arrow Shafts (25 XP)
- Tanning, Crafting 31: 1 Green Dragonhide → Green D'hide Leather (80 XP)
- Workbench green d'hide: Helm 33 / 2 leather / 160 XP; Boots 35 / 2 / 160 XP; Legs 38 / 3 / 240 XP; Body 40 / 5 / 400 XP
- Hard Leather tan is 1 Animal Hide (was 2)
- Oak Bow fletch 30 XP (was 20); Willow Bow 45 (was 35)
- Troll Leather tan 40 XP (was 30). Troll Hide Helm/Boots 80 (was 60); Legs 120 (was 90); Body 200 (was 150)
- Anvil hammer strikes now have a hit sound
Worn gear#
- Swampwood Bow: Dex 31, 2.4s, range 8–35, Pen 50, bronze through mithril arrows, 140 Silver Coin (birchwood bow look)
- Green D'hide, Dex 31: Helm Armour 48 / +4 Dex / +4% speed / MR 48 / 32 Silver Coin
- Body 120 / +4 / +4% / 120 / 60 Silver Coin
- Legs 72 / +4 / +4% / 72 / 48 Silver Coin
- Boots 48 / +4 / +4% / 48 / 24 Silver Coin
- Full set: Armour 288, +16 Dex, +16% speed, MR 288
Codex#
- Entries start locked (?, Lvl ?) until you walk within 16 m of that NPC
- Toast: New Codex Entry: Name. Unlocks persist. Search only matches unlocked names
World#
- The Great Swamp track unlocks on first walk-in and plays while you are there
- World map art updated; swamp ground cover is sparser
- Corpses show the fallen look and worn gear after a 1.5s fall
- Examine: Your body. / The body of Name. Pointer name is the owner
- Death arrow hides at 8 m only after you have seen that corpse from farther out
NPCs#
- Giant Rats 12 → 24; Rats 12 → 15; Dark Witches 3 → 5 (swamp)
Settings#
- Potato/Low: roads under you no longer go black
- Hidden roofs stay hidden at distance instead of popping back in
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