Gathering#
- Two fibre patches. Each plot is yours, and it keeps growing while you are logged out.
- Use seeds on an empty patch. It takes 9. Hemp Seed needs Farming 11 (7.5 XP). Flax Seed needs 21 (10 XP). Stinkreed Seed needs 31 (12.5 XP). Herb seeds belong on a herb patch.
- Fully grown in 200 minutes (1% every 2 minutes). Inspect and choose Harvest fibre now (no seeds), or Let it go to seed (no fibre). Seeds take another 200 minutes.
- Each gather is one item, about 0.5 seconds at the required Farming level, halving every 7 levels over that, down to a quarter of the time at 14 over. A 2% chance spends the plant (about 50 items if you stay). After the first pick you can pull it out.
- Farming XP per item: hemp 5, flax 7.5, stinkreed 10. Fibre and seeds pay the same.
- Meadow flax is gone. Flax comes from the patch. Fletching turns flax into bowstring. The spinning wheel turns it into yarn.
- Skills lists Hemp Seed at Farming 11, Flax Seed at 21, and Stinkreed Seed at 31. The world map marks a fibre patch with the Farming icon.
- Hemp Seed 20%: Goblin Runt, Goblin Scout, Goblin Shaman, Goblin Warrior, Goblin Leader, The Big Runt.
- Hobgoblin Runt, Hobgoblin Scout, Hobgoblin Shaman, Hobgoblin Warrior, and Possessed Hobgoblin: Hemp Seed 40%, Flax Seed 20%, Stinkreed Seed 2%.
- Giant Rat: Stinkreed Seed 20%.
Worn gear#
- Spinning wheel, Crafting 31: Stinkreed into Stinkreed Yarn (20 XP), then yarn into Stinkreed Cloth (20 XP). Fibre, yarn, cloth, and seeds stack to 10.
- Workbench: Hat, 2 cloth, Crafting 33, 80 XP. Robe bottom, 3 cloth, Crafting 38, 120 XP. Robe top, 5 cloth, Crafting 40, 200 XP. Cape, 5 cloth, Crafting 40, 200 XP.
- The Clothing Shop sells Stinkreed Cloth for 18 Silver Coins.
- Wear the set at Magic 31. Each piece adds +4 Magic.
- Hat: Armour 3, +20 mana, +1.5 mana every 5 seconds.
- Robe top: Armour 5, +50 mana, +3 mana every 5 seconds.
- Robe bottom: Armour 5, +30 mana, +2 mana every 5 seconds.
- Cape: Armour 5, +50 mana, +3 mana every 5 seconds.
- Green d'hide helm, body, legs, and boots show when worn, in a bright scale green. Green d'hide leather and Hemp have new Inventory icons.
Spellbook#
- Spellbook names include the rank (Arcane Blast Rank 1, Ward Rank 1, Heal Self Rank 1, Heal Other Rank 1). The action bar keeps the short name. Skills, under Magic, lists every rank and its level.
- Rank 1 Ward, Heal Self, and Heal Other: 100 + 7×Magic, including robe bonuses. Ward lasts 4 seconds. Spell heals are no longer capped at 30% of maximum health.
- With no robe bonus, at the level you can learn them: Ward 121, Heal Self 135, Heal Other 170.
- A higher scroll replaces the lower rank, stays in the same action bar slot, and keeps the cooldown. A weaker scroll cannot replace a stronger rank.
- Ward Rank 2, Magic 13: 160 + 7×Magic for 4 seconds, 60 mana, 7 second cooldown (251 with no robes). Wizard's Wares, 50 Silver Coins.
- Heal Self Rank 2, Magic 15: 160 + 7×Magic, 80 mana, 9 second cooldown (265 with no robes). 80 Silver Coins.
- Heal Other Rank 2, Magic 20: the same heal on another player or NPC, 80 mana, 9 second cooldown (300 with no robes). 100 Silver Coins.
NPCs#
- The Codex unlocks when you defeat a hostile or neutral NPC yourself, or when you talk to a friendly NPC. Walking up does not unlock it. A party member's kill does not unlock it for you.
- More Lowland Trolls around Alderwic (8). They notice you from 12, and they give up the chase at 40.
Settings#
- Shift-left-click drops an Inventory item. Holding Shift shows Drop. Bank and Equip use their own clicks.
- Action-bar cooldowns, including Home Teleport, keep counting when you travel, including into the depths.
- If the connection drops, you are logged out after 5 seconds.
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