Combat#
- Food now sets you up for a fight and potions keep you in it. Passive HP regen is gone: your only regen now comes from being Well Fed
- Eat any cooked food out of combat to become Well Fed for 10 minutes. It gives bonus max HP plus HP and MP regen every 5s, keeps working in combat and is lost on death
- Better food gives a stronger buff. Shrimp and meats: +5% max HP, 1% HP and 0.5% MP per 5s. Trout +6%, Salmon +7%, Sturgeon +8%, Barnacle Bass +9%, Stormjaw +10%, with a little more regen at each step
- Eating the same or better food restarts the 10 minutes; weaker food won't replace a stronger buff. You get a warning 1 minute before it runs out
- Food now restores MP too: Shrimp 60, Meat 80, Trout 100, Bull 120, Salmon 160, Bear 180, Sturgeon 220, Barnacle Bass 280, Stormjaw 340. You can eat at full HP to top up MP or refresh Well Fed
- Health Potions have their own 3s cooldown (it was one 15s cooldown shared by every potion)
- Health Potions now heal at most 25% of max HP (was 30%), and each drink pushes your next auto-attack back by half a swing
- Mana and stat potions have a 20s cooldown each, on separate clocks, so drinking one never locks the others
- New bow special, Aimed Shot: 20 MP, 20s cooldown. You stand still for a 1.2s draw, then fire one arrow for 300% damage. It needs a clear shot and can't be used too close
- Burning, Scorch, Chilled, Frozen, Frost-hardened, Bloodthirst, Blood Mark and armour shred now show as timed chips beside health bars, with seconds left under boss bars. They replace the flame, frost and blood effects drawn on the body
- If there's no path to your target and nowhere to shoot from, you get "You can't reach that." and the attack is dropped
Spellbook#
- Casting Heal Other, Ward Other, Arcane Blast or Aimed Shot on a target that's out of range walks you into range, then casts
- Ward and Ward Other, all ranks: the shield lasts 60s (was 4s). Cooldown 10s (was 7s)
- Heal Self and Heal Other, all ranks: cooldown 12s (was 9s)
World#
- The land north of Fallhaven has been reshaped: a raised Green Dragon plateau with a tarn, a ridge pass, and graded trails up to both
- Smuggler crews now hide in the woods around Fallhaven
- Fallhaven's harbour has people to Talk-to: Harbourmaster Odran, Captain Hale, Scout Leader Wren, Merchant Ysolde, a Customs Clerk, sailors and dockhands. A Fishmonger now trades there too. Fallhaven Guards and Rangers keep watch
- Players and NPCs now come into view at 96m (was 64m)
- More trees you can chop: Birch 554 โ 848, Oak 28 โ 30, Willow 8 โ 13, Maple 13 โ 35
- Orange leaves drift down over meadows. Vervain and Moonbloom have their own colours on patches, icons and the ground
- Every dungeon now uses the same, brighter light level. Nights are a touch brighter
- Trees between you and the camera fade cleanly at every zoom, and canopy leaves overhead fade too
Worn gear#
- Verdite, level 51: Daggers, Greatsword, Helm, Boots, Gauntlets, Legs, Cuirass, Pickaxe, Axe and Hammer. Smithing 51โ60 with an Ebony Hammer
- Tyrian, level 61: the same set. Smithing 61โ70 with a Verdite Hammer
- Armour, potions and food now get full tooltip cards. Hovering gear shows the piece you're wearing next to it so you can compare
NPCs#
- New: Smuggler, Smuggler Brute and Smuggler Ringleader. Crew members come to each other's aid
- Smugglers can drop Moonbloom Seed, and Ringleaders drop it most often
- Ringleaders are a source of Verdite Ore and Verdite Bars
- Goblin Shaman, Hobgoblin Shaman and Dark Witch heal themselves when hurt. Hobgoblin Shaman and Hobgoblin Healer heal their allies
- Archers and casters now step to a spot where they have a clear shot at you
- An NPC that can't reach or shoot you, and hasn't been hit for 10s, gives up and walks home
- NPCs on slopes now finish walking home after you leash them
- The Possessed Hobgoblin boss has much better loot: far more silver, a guaranteed pile of crafting materials, and a chance at a Mithril or Ebony Greatsword. Its small seed, herb, food and iron gear drops are gone
- The Reaver Captain drops more silver, and Stag Antlers on every kill
- Reaver Captain's Smoke Step: he stays vanished for 1.5s (was 0.6s), but you get 0.6s of warning before the strike (was 1.2s)
- Skeletons now drop loot
- Sunthread Seed: Mountain Trolls now drop it more often than Lowland Trolls (they've swapped)
- Possessed Hobgoblins no longer roam north of Fallhaven. There are fewer Hobgoblin Healers (9 โ 3)
- Soldiers are now Alderwic Guards and Alderwic Rangers. Rangers drop a Birch Bow and Bronze Arrows instead of Bronze Gauntlets
Skills#
- Level cap 60 โ 70
- Farming harvest XP is a third of what it was. Per harvest: Wildleaf 90 โ 30, Hemp 155 โ 50, Flax 360 โ 120, Vervain 510 โ 170, Stinkreed 645 โ 215, Toetoe 990 โ 330, Moonbloom 1170 โ 390, Sunthread 1350 โ 450. Planting XP is unchanged
- Alchemy XP is halved, but a brew still pays more than growing its herb. Health Potion I/II/III 90/510/1170 โ 45/255/585. Mana Potion 125/600/1310 โ 63.5/300/655. Strength Potion 180/710/1460 โ 90/355/730. Dexterity Potion 255/840/1630 โ 125/420/810
- Cooking follows the new fish XP: Trout 28.5 โ 57, Salmon 56.5 โ 113, Sturgeon 91 โ 182. New: Barnacle Bass 260, Stormjaw 350
Gathering#
- Sea fishing on the Fallhaven pier: Barnacle Bass (Fishing 41, 260 XP) and Stormjaw (Fishing 51, 350 XP). Fishmongers sell both raw
- River fish take 20s per catch and give double XP: Trout 57, Salmon 113, Sturgeon 182. XP per hour is the same, but you catch half as many fish. Shrimp is unchanged
- Verdite and Tyrian Rocks on the plateau north of the Green Dragons, marked on the World Map
- Verdite: Mining 51, Ebony Pickaxe, 175 XP. Tyrian: Mining 61, Verdite Pickaxe, 225 XP
- Red Mushrooms now share a Stock bar like fish, trees and rocks, with 10% gone per pick
- Being high level still makes nodes last longer, but they now drain at no less than a quarter of the normal rate (you hit that floor at 8 levels over)
Codex#
- The Weekly Board is now 3ร3: 6 NPC goals, a boss kill (or a 7th NPC if you haven't met a boss yet), kill 30 in one region, and a log slot or research stage
- NPC goals are picked near your combat level, leaning slightly higher. No NPC appears twice on a board, and the town watch never appears
- Kill counts follow how many of that NPC exist. An NPC with a single spawn asks for 1โ3 kills
- Old 4ร4 boards are replaced when you log in. Finished ones keep their completion, streak and claims; unfinished ones start fresh
Inventory#
- Loot All Blocklist: right-click an item in a loot window and choose Block from Loot All. Loot All then leaves it on the ground, but you can still click it to pick it up. Edit the list in Settings โบ Game. Up to 100 items
- A Loot (N) button appears above the Action Bar while drops are in range
Settings#
- New Controls section in Settings โบ Game:
- Left-click Loot: Not in combat (default), Always or Never. With the default, a left-click on a corpse mid-fight won't loot it by accident
- Hold to Move (on by default): hold left mouse to keep walking toward the cursor
- Force Walk (hold), Left Shift: while held, left-click always walks
- Pets are now picked up from the right-click menu only
- Volumetric Fog under Graphics: Off, Low or High. Existing players start with it Off
- Who's Online privacy: Visible or Private. Private hides your level and area from anyone who isn't your friend
Interface#
- Who's Online: click the players-online count to see everyone on the world, with their level and area. Right-click a name to Message, Add friend, or Invite to party or clan
- Party members show as dots on the World Map
- Trades now end with a Review the trade step before you confirm
- Your Discord status shows the area you're in, if your privacy is set to Visible
Bank#
- Placeholders: turn them On and a withdrawn item leaves a placeholder in its slot, which a deposit refills. Release them one at a time or all at once
Clans#
- Clan leaders can rename all 5 ranks, 2โ16 characters each. Leave a name empty to go back to the default
Chat#
- Player deaths get a [rip] chip. Click it to pay your respects
- Press Tab while typing to reply to whoever last whispered you
- Chat stays readable over bright ground after its frame fades, and floating world text has a stronger outline
Fixes#
- Idle characters log out after 15 minutes again
- The bank no longer reopens on its own after you close it
- You can reach bankers, shopkeepers and Exchange Brokers standing behind counters, stalls or fences
- The Loot prompt no longer stays stuck in combat mode after a fight
- Other players no longer get stuck in eating or skilling animations
- Music and combat sounds no longer cut out near meadow edges and riverbanks
- Chat history no longer doubles after a reconnect
Questions or thoughts on this update? Talk about it on Discord โบ